Thursday, November 20, 2008

How Long To Use Expired Protein



Dear readers, today I

for you have prepared a special Guide: A Fortress War guide. And I say "ready" already, since the guide is not mine, but translated by Samara from the silkroadonline.de forum, original in English by Joymax (with pictures).

FYI: The Fortress War update came with Legend II in winter 2007.

And here's the guide:

It awakens an intolerable war instinct
if the heartbeat sounds like a distant fortress.

The pleasing sensation of an endless battle that you have never experienced before.
"Those who occupied the fortress, get everything."



Legend II battle for the fortress

overview of the fortress war

A fortress war is a guild battle with up to 300 participants.
all guilds on the Silkroad cause a bitter fight against each other,
take the fortresses distributed at various locations.

The fortresses are located near large cities (large fortress)
and commercial centers (small forts).
guilds that successfully occupy a large fortress are eligible to
tax levy and collect taxes in large cities.
guilds that successfully occupy a small fortress are eligible to
tax levy and collect taxes in commercial centers, on ferries and private boats and tunnels
.

The fight for the forts held every Friday, according to instead Silkroad Standard Time.
A guild that the fortress war becoming entitled to one weeks
fortress is vacant long. A guild that occupies a fortress, is allowed to collect every Saturday
a tax and collect it.

You can enter a stronghold through its gates, which is on the field
.
guilds defend their fortress and those which are used to create a fortress
attack can only participate in the game, during the fortress war
running. However, this can do any guild before the fortress war starts.
If the fortress is full or a guild member with Job clothes is prohibited from entering
a fortress.
The guild that has occupied the fort and the Union pass through the "Gate of Revival"
the "Gate of Charge" and "Gate of Glory" outside the Festing.


structure of the fortress

A fortress is made of components that play the key roles of the fortress war
. Eg
the heart of the fortress (Heart of Fortress)
the castle gate to protect the fort (Castle Gate)
defense camp (Defense Camp)
the watch towers (guard towers)
obstacles in order to install items (obstacles)
a Post Commander (Command post tents)
and a war flag (Combat flags)
The structure of the fortress can only with Weapons of war are destroyed castle.



The fortress construction

Heart of Fortress (heart of the fortress)
is the absolute goal in a fortress war: This building can not be attacked until you succeed all the guard towers (towers) have destroyed inside the fortress. If you have destroyed the heart of the fortress, you can take the fortress for some time.
The heart of the fortress can exercise his own attack functions in order to reduce the HP of enemies and to create abnormal conditions for the opponents.

Castle Gate (gate)
The only access point for entering the outer Area of the castle with a long life and defenses. The commander, deputy commander and the battle of the occupying guild administrator can open and close the gate with a reel. If the gate is destroyed, the attacking team can enter the outer area of the castle.

Defense Camp (safety stock)
To the castle gate, the guard tower and the fortress around the heart are in stock. If the members of the fortress-occupying guild remain in the protected camps, physical / magical damage and damage absorption to be strengthened. (Safety stock can only be installed by the occupying guild, but not by European guilds.)

Guard towers (towers)
improve Depending on the duration of occupation of the fortress towers gradually creating, seal around the heart of the fortress to protect by creating enemies in their environment and cause abnormal states of the enemies magical damage.
There are 4 types of towers, which are provided with the combat capabilities of Phase II.

structure of Iteminstallation

obstacles (obstacles)
a structure that can be set up with an item has little defense and small Durability.

Command post tents (tents Post Commander)
A building, which with an item, such as the barrier can be established. It can be installed per attacking guild. A commander can post tent to be used for attacking guild as Überlebensort and HP and MP will restore the guild members improved by 100%, if the members remain in a specific area.

Combat falg (war flags)
There are 3 types of war flags of the castle attacking weapons: These flags can be destroyed or disappear over time.
- Flag of combat (the flag of the fight) - The physical and magical damage of up to 24 guild members will be strengthened within 24 meters for 2 minutes at 10%.
- Flag of defense (flag of protection) - The physical and magical damage absorption rate of up to 24 guild members within is increased within 24 meters for 2 minutes at 10%.
- Flag of healing (the flag of Healing) - The HP and MP up to 24 guild members will be increased within 24 meters for 2 minutes at 5% every 5 seconds.

installation, repair and maintenance of the structure

create the structure
The structure of the fortress is created by the struggle Wizard NPC outside the fortress war time. The heart of the fortress, the castle gate, and the towers are prescribed. By contrast, the position of the defense camp by the commander or the fight Guide determined. There is also the construction of items that may be imposed only for the duration of the fortress war. The structures can be placed at specific locations, by using only a mobile item (the flags).

repair the structure
The Battle Wizard NPC can use earned gold to run a repair of the situated outside the fortress war buildings in the fort and the repair of tools available to make repairs during the fortress war.
Small and medium-sized tools are ordered from "fortress clerk" and large tools are available at the blacksmith in the fortress. Repairs the buildings must only be carried out to create structures in the fort, not to those which consist of an item.

improve the structure
The created structure of the fortress can be improved by paying a certain amount of gold and GP in the fight Wizard NPC. The higher the upgrade level is, the longer it takes to improve time and the more gold it costs, and GP.
If a building is higher in the next phase, as does the character of the improvement before, can be improved. When Durability is less than 100%, must take place before the improvement repairs.
An improvement on phase III or V requires a drainage certain time.

Fortress NPC management

setting a
NPCs are not allowed to talk to the NPCs in the fortress until one player sets a fortress ladder. Please adjust the conductor has a fortress Fortress NPC. Setting a Fortress NPC requires a certain amount of gold and GP.

off an NPC
It is not allowed to Fortress NPC to say something without the other failing.
If the Fortress NPC is turned violent, the player loses the battle around the fortress. If the NPC is off, disappear all items created and training courses, which are caused by the NPC.

guard bearing
To the castle gate, the guard tower and the fortress around the heart are in stock. If the members of the fortress-occupying guild remain in the protected camps, physical / magical damage and damage absorption to be strengthened. (Safety stock can only be installed by the occupying guild, but not by European guilds.)

use of NPCs
If an NPC is set, each Member of Association of the fortress-occupying guild and the Union to use the menu of the NPC. However, some of the functions are reserved to the Guild master (the commander of the fortress war) and the employees appointed by the Guild Master. (Even the one which in the course . Occupy the fortress war the fortress)

fortress organization
's rights within the fortress are listed in the table below:



Be prepared for the battle for the fortress

The fortress war takes place on Friday and then follows each additional week after the first fortress war has begun. A guild that wins the battle for the fortress, is entitled to occupy the fortress for a week long.
The Guild Master (Commander of the fortress war) has the right to use up to 4 deputy commander and up to 10 military engineers during the fortress war. The permissions of the respective position for the fortress war is shown in the following table:



beginning of the fortress war

guilds that attack the fortress
If a fight starts at a fortress, all who want to attack the castle, as an attack guilds considered. Each guild can see the defending guilds, as well as attacking other guilds as enemies and fight against them. Each attacking guild is free of fine concerning the general rules of PK, to attack the enemies. (This option is only within the fortress.)

guilds to defend the fortress
festungsbesetzende The guild and its Union guilds who defend the castle are classified as defense guilds and the enemies of the attacking guilds. Each attacking guild is free of fine concerning the general rules of PK, to attack the enemies. This option is only within the fortress.)

the fortress war begin
If a fortress war starts, all players a 5-second countdown is displayed, as is the fortress-occupying guild. Then the players go 5 seconds after the countdown violently to the nearest village (Note: This is certainly the fortress meant - in English: village).

killing during the fortress war

recovery points of the attacking Guild
The members of the attacking guild can be found near its eastern command tent recovery and if the guild has not established a command post, they can relax in the nearby town.

recovery points of the defending guild
Festungsbesetzende Guild: recovery can before the "Gate of Revival" (gate of recovery) are found within the fortress.
Union Guilds: recovery can before the "Gate of Fortress" (gate of the fortress) are found within the fortress.

recreation for members with any scheme station (not participating)
When players go through the gate or during the fight revived, they get an invisibility status, in the 10 seconds it still can not attack or be attacked.

end of the fortress war

The aim of the fortress war is in the exterior of the fortress to penetrate and destroy the towers and the heart of the fortress.

penetrating the exterior of the fortress
The phase in which the attacking guild breaks through the gate and enter the castle.

destruction of the towers
All towers outside the castle to be destroyed. It is not allowed to attack the heart of the fortress before the towers are destroyed. It will enable all participants of the fortress war displayed a message that the heart of the fortress can be destroyed when all the towers were destroyed.

destruction of the heart of the fortress
When the heart of the fortress was destroyed, the guild and the guilds Union, the defending guild that most of the life force of the heart have taken, and the other guilds are now attacking guild. Then the following happens:

- In the moment in which the heart of the fortress was destroyed, a message will appear to all participants of the fortress spasm, temporarily filled with the guild.
- When the heart of the fortress is destroyed, move all attacking guild as one of three fortified gates outside the fortress.
- The attacking guild should not enter the fortress to 5 minutes after taking the fortress.
- After a certain time occupation of the fortress, worsened the degree of structure to a degree. The maximum deterioration may be a degree. The degree can
deteriorated by the end of fortress war can not be improved. (Buildings, where the degree worsened heart of the fortress, castle gate and guard towers)
- When the fortress a certain time is busy improving the energy of the castle gate back to 100% and stays that way. In addition, it contributes to the energy of the heart of the fortress and the Watchtowers.
- The stock may lose a degree of protection and therefore the energy of life not improved.
- A new festungsbesetzende communities destroyed all the existing command posts
- All flags will disappear and the summoned monster.
- The deterioration of the degree of the buildings can not go on when the fortress war is over. The level of all buildings can be reset to the first degree to a guild successfully attack the fort until the fortress war is over -
.


info from me: The times are Korean, ie finds the Fortress War to our times every Thursday mornings.

Translated by Samara . (Samaras Homepage: www.stille.cc )

was so much to the Fortress, I wish you wage war even more fun!

greetings

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